Showing posts with label Reference. Show all posts
Showing posts with label Reference. Show all posts

Monday, March 12, 2018

Planetary Interaction Tables

If you haven't tried it, Planetary Interaction is a great way to supplement your income, produce supplies you may need, and add some variety to your Eve experience. The key thing you need to know is what supplies can be created and what the "recipes" are for each. There are some great pages made by others that provide this information, but in my effort to host more of this information myself as well, I've provided some recipe tables here.

To find planets you are interested in close to the area you want to operate in, try using the Dotlan Planet Range tool.

1st Level RefinedRaw ResourceBarrenGasIceLavaOceanicPlasmaStormTemp.
BacteriaMicro Organisms X X X X
BiofuelsCarbon Compounds X X X
BiomassPlanktic Colonies X X
Chiral StructuresNon-CS Crystals X X
ElectrolytesIonic Solutions X X
Industrial FibersAutotrophs X
Oxidizing CompoundReactive Gas X
OxygenNoble Gas XX X
PlasmoidsSuspended Plasma X XX
Precious MetalsNoble Metals X X
ProteinsComplex Organisms X X
Reactive MetalsBase Metals XX X XX
SiliconFelsic Magma X
Toxic MetalsHeavy Metals XX X
WaterAqueous Liquids XXX X XX

2nd Level Refined1st Level Refined1st Level Refined
Biocells Biofuels+Precious Metals
Construction Blocks Reactive Metals+Toxic Metals
Consumer Electronics Toxic Metals+Chiral Structures
Coolant Water+Electrolytes
Enriched Uranium Toxic Metals+Precious Metals
Fertilizer Proteins+Bacteria
Gen Enhanced LivestockProteins+Biomass
Livestock Biofuels+Proteins
Mechanical Parts Reactive Metals+Precious Metals
Microfiber Shielding Industrial Fibers+Silicon
Miniature Electronics Silicon+Chiral Structures
Nanites Reactive Metals+Bacteria
Oxides Oxygen+Oxidizing Compound
Polyaramids Industrial Fibers+Oxidizing Compound
Polytextiles Industrial Fibers+Biofuels
Rocket Fuel Electrolytes+Plasmoids
Silicate Glass Silicon+Oxidizing Compound
Superconductors Water+Plasmoids
Supertensile Plastics Oxygen+Biomass
Synthetic Oil Electrolytes+Oxygen
Test Cultures Water+Bacteria
Transmitter Chiral Structures+Plasmoids
Viral Agent Bacteria+Biomass
Water-Cooled CPU Water+Reactive Metals

3rd Level Refined2nd Level Refined2nd Level Refined2nd Level Refined
Biotech Research Reports Construction Blocks+Livestock+Nanites
Camera Drones Rocket Fuel+Silicate Glass
Condensates Coolant+Oxides
Cryoprotectant Solution Fertilizer+Synthetic Oil+Test Cultures
Data Chips Microfiber Shielding+Supertensile Plastics
Gel-Matrix Biopaste Biocells+Oxides+Superconductors
Guidance Systems Transmitter+Water-Cooled CPU
Hazmat Detection Systems Polytextiles+Transmitter+Viral Agent
Hermetic Membranes Gen. Enhanced Livestock+Polyaramids
High-Tech Transmitters Polyaramids+Transmitter
Industrial Explosives Fertilizer+Polytextiles
Neocoms Biocells+Silicate Glass
Nuclear Reactors Enriched Uranium+Microfiber Shielding
Planetary Vehicles Mechanical Parts+Miniature Electronics+Supertensile Plastics
Robotics Consumer Electronics+Mechanical Parts
Smarfab Units Construction Blocks+Miniature Electronics+
Supercomputers Consumer Electronics+Coolant+Water-Cooled CPU
Synthetic Synapses Supertensile Plastics+Test Cultures
Transcranial MicrocontrollersBiocells+Nanites
Ukomi Super Conductors Superconductors+Synthetic Oil
Vaccines Livestock+Viral Agent

4th Level Refined3rd Level Refined3rd Level RefinedMisc. Refined (Level)
Broadcast Node Data Chips+High-Tech Transmitters+Neocoms (3rd)
Integrity Response Drones Gel-Matrix Biopaste+Hazmat Detection Systems+Planetary Vehicles (3rd)
Nano-Factory Industrial Explosives+Ukomi Super Conductors+Reactive Metals (1st)
Organic Mortar Applicators Condensates+Robotics+Bacteria (1st)
Recursive Computing Module Guidance Systems+Synthetic Synapses+Transcranial Microcontrollers (3rd)
Self-Harmonizing Power CoreCamera Drones+Hermetic Membranes+Nuclear Reactors (3rd)
Sterile Conduits Smartfab Units+Vaccines+Water (1st)
Wetware Mainframe Biotech Research Reports+Cryoprotectant Solution+Supercomputers (3rd)

Sunday, February 4, 2018

New Reference Category

I am adding a new category to this blog site named Reference. It is intended to be the quick link to information I find useful to reference while actually playing Eve. So while playing, a visitor can click the Reference category, and have all the most useful blog posts up for reference while playing. Feel free to provide feedback about what other topics or prior blog posts you think would be useful to include in this category.

Note that if you click the category from the side bar, it will not show all posts.  You will have to click the link to view older posts to see the older ones.  I'm trying to figure out how to show them all on the same page without that additional hassle, but so far I haven't figured out how.  If necessary, I will just go back and repost all the old posts so that they appear in the same date range and will all appear together, but I'm going to spend a little more time researching first to see if I can fix it without such a hackish workaround.

 Also, don't forget that I also have a Tools and Programming category that can also be useful, though those aren't necessarily needed on a regular basis, so most of them will most likely not also be included under Reference.

Monday, January 22, 2018

NPC Damage Types and Weaknesses

This year, I'm going to try to post more immediately useful Eve information.  Even though it's available many other places on the web already, I want my own set of pages hosted here that provide all the reference information of interest.  Today that means a table of NPC damage types and weaknesses.

NPCDamage TypeWeakness Type
Faction EMKiThExEMKiThExShip Alias
Amarr X X O
Angel X X X X OGist
Blood RaiderX X O Corp
Caldari X X O
Gallente X X O
Gurista X X O
Khanid X X O
Minmatar X X X X O
Mordu X X O
Rogue Drone X X X X O
Sansha X X O
Serpentis X X O Core

Sunday, July 19, 2015

Eve To Local Time Tool

One annoying task every Eve player faces is having to figure out what the local time will be for some event in Eve. Provided here is a quick, simple tool for converting Eve times to local times.

Enter Eve time in format "yyyy.MM.dd HH:mm"

Eve Time:

Local time: