Sunday, November 9, 2014

Managing Kill Rights

Those of us in the AG Community who partake in special operations will sometimes get kill rights against us.  For example, gankers typically use a large fast ship like a Machariel to bump their victims to keep them from escaping before a gank.  One special op some of us undertake is to gank these ganker operated Machariels.  It is a big financial loss for the ganker and potentially lets a victim escape.  However, it also results in the special ops team getting a kill right against them.  This blog post focuses on thinking about how to manage these kill rights. 

Kill Right Removal By Ally


The easiest way to get rid of a ganker kill right against you is to have a friend remove it. Of course, you can only do this for kill rights made available to the public, but that is often what happens with kill rights.  Get a cheap ship, go somewhere private with your friend, and have your friend obtain the kill right and destroy your cheap ship.  Kill right removed.

There may be a price for the kill right.  So you might want to give your friend the ISK for buying the kill right up front.  If the price is cheap, it's no big deal.  But if the price is high, you may want to deal with the kill right in some other way because otherwise it costs you money, and worse, that money goes to the ganker.

Kill Right Removal By Neutral


If you have a public kill right that is of price high enough you don't want to pay it, you can optionally try to get a neutral party to destroy a cheap ship to remove it.  Money still goes to the ganker, which is bad, but at least that money isn't coming from you or an ally.  Get a somewhat cheap ship -- you'll probably have to pick something more significant than a rookie ship, maybe like a cruiser -- and go hang out at the trade hubs.  Chances are, someone will buy the kill right and kill you.  You'll probably lose your pod too if you aren't super fast, so make sure you are in a clone with few or no implants.

Kill Right Avoidance By Alt


Use an alt to perform your Anti-Gank ganking activities.  Then your main never has a kill right for this.  I like this approach, but it does take time to train up an alt, and it means some of your elite AG activity won't be associated with your main.  Still, it's a good approach.  Now you can do your non-AG activities on your main without worrying about kill rights.

Kill Right Avoidance By Time


Kill rights, as far as I understand them, are gone in 30 days.  Wait 30 days offline, or only fly cheap ships for 30 days, and you minimize your risk.  Not a great approach, but I thought I would list it, as it is an option.

Kill Right Avoidance By Tactics


Last but not least, you can just try not to get into a situation where someone will buy and activate your kill right.  With a kill right on you, act like you are in low or null security space.  Use insta-docks and insta-undocks, avoid busy areas, try not to be seen by others.  Use special ops cloak or the cloak+MWD trick when traveling through gates with a lot of activity. 

Other Ideas?


Feel free to share your thoughts or ideas on this.  But most importantly, think about how to manage kill rights against you.

Fly safe!

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