Tuesday, July 21, 2015

Tools Review!

It's time to take a look at what arguably might be my most interesting and useful blog posts.  The tools!  No, not 3rd party tools that exist that I maybe provide links to; I'm talking about the ones here on this blog, most of which are driven by JavaScript on the back end.  All of them are really just at the proof of concept level, and I think it's time to consider which ones, if any, should be more fully developed.

Here are the tools I've created in the past, and why:

  • Eve To Local Time Tool -- many a time, I've seen an event come up in Eve - perhaps a reinforcement timer expiring or a scheduled fleet of some kind - and then people start trying to figure out what time that means for them in whatever local time they are in.  A lot of folks, myself included, would probably find it convenient to copy the date/time from Eve into a converter that will convert it to your local time.  That's what this tool does.
  • Invention Calculator -- Other invention calculators exist on the Internet, but at the time of this ones writing, the others were all outdated and didn't reflect the most recent changes from CCP.  This tool tells you your chance at a successful invention given your skills and components.
  • Ship Scanning Tool -- When scanning a ship to determine it's fit, you don't really know which fittings will be returned.  A scan usually doesn't show you all of them, but some seemingly random subset of them.  This tool provides a way to copy and track repeated scans.  It keeps a running list of everything scanned so far, and whether it represents the complete fit for the ship being scanned.
  • Missile Damage Calculation Tool -- This tool attempts to calculate what percentage of missile damage will actually be applied to an enemy ship based on skills, fittings, missile type, and opponent ship type.  Even better, it provides a graph for the damage percentage applied over a range of opponents ship speeds from 0 m/s up to the ships typical maximum speed.



Personally, I was thinking of further developing the Missile Damage Calculation Tool.  Currently, it only has back-end data for a few PVE ships, and only for a couple of missile types.  I was thinking of making it far more useful in general and for PVP, by adding player ship types to the ship list, adding in all the remaining missile types, and adding new inputs for the new new missile guidance modules.

Which of these would you like to see more fully developed, and in what ways?  Do you have ideas for other tools that I might consider developing?  Feel free to share your ideas.

5 comments:

  1. dude noone reads this shitty blog XD XD

    ReplyDelete
    Replies
    1. You forgot to vote on which tool I should expand further.

      Delete
    2. The ship scanning tool seems pretty handy when I am scanning orcas to gank. Sometimes its hard to tell if I got all the modules accounted for and what not.

      Delete
    3. The ship scanning tool seems pretty handy when I am scanning orcas to gank. Sometimes its hard to tell if I got all the modules accounted for and what not.

      Delete
    4. The ship scanning tool seems pretty handy when I am scanning orcas to gank. Sometimes its hard to tell if I got all the modules accounted for and what not.

      Delete